![]() ![]() Put up a little something something, for everyone and be the store everyone else shops at. Just keep building your totals, trying to keep the number of all 5 goods in each age about equal. When they do get taken, put up some more. Put up a whole bunch of trades and let them sit for others to take. If you only trade your 2 boosted goods for everything else, your trades are only good to those few players who need those two goods and have two of the other three in abundance. This will make your trades accessible to the maximum number of players, a little something, something, for everyone. Then when you have enough goods, trade them around at 1:1 until you have 50 of each current age good. If you have the pop, build 2 of each boosted current age building and one of the previous age. Cathedral + 4 Gambrel houses + happiness bldgs > around 65 squares, provides 19120 coins/day at level 10. Your first goal should be to produce an excess of the 2 boosted goods from the last 2 ages. To get the same population (for military or goods buildings etc), the Cathedral owner would also need to build houses (and happiness buildings), for another 40+ squares. Those 10 IA goods traded down to BA, becomes 20 goods, a 24 hour production. 5 EMA goods, which take 4 hours to produce becomes 10 IA goods, and 8 hour production run had they been produced in IA buildings. Keep in mind that when you trade down at 1 for 2, every good you make doubles in number. Keeping 2 ages of boosted goods buildings is a good idea. ![]()
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